Genesis Noir Review – It’s All Just Jazz, Baby


Genesis Noir can often feel less like a video game and more like an interactive Experience, with a capital E. It’s an abstract journey through time and space presented as a brooding noir tale about a watch peddler who witnesses the murder of his beloved Miss Mass at the hands of a jealous third party. The gunshot that kills her is the Big Bang, and thus our humble seller of time desperately combs time and space in a bid to find a way to stop the Big Bang itself and save his lady love. It is at times evocative, striking, jaw-dropping, exciting, and at other times is awkward and dull and pretentious. Above all else is unique and creative, a passion project created by a dedicated team across years of their life. I’m just not sure that Genesis Noir is for me. Or for you.

Your brooding, drunken watch seller is never properly named throughout the game, so for the sake of convenience, I’m going to call him as No Man, something which he is referred to at one point during the story.

Without a doubt the game’s strongest and most alluring feature is its striking visual style. At its simplest, I could best describe it as being like animated drawings done on a blackboard using white chalk. The characters, planets, buildings, streets, plants and No Man himself are sketched in white using simple lines. But it’s once everything is animated together that Genesis Noir reveals itself as something truly special, and I can’t find the words to adequately describe the astonishing madness of it all, so instead I’d advise watching the trailer below.