Mario Golf: Super Rush Review – A Rushed Bogey

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There’s no risk of confusing Mario Golf: Super Rush for the real-world sport of golf. Luigi turning the green into a patch of ice makes that fairly clear, as does the giant bomb trying to putt. The vibrant colours, the sparkling special shots, Bowser hammering a ball toward the green – nope, this ain’t your granddaddy’s golf. This is arcadey golf. And yet…well, I can’t help but think Mario Golf: Super Rush doesn’t want to commit properly to its goofy looks and whacky characters. For a game that involves a giant bloody ape swinging a tiny golf club, Super Rush sure doesn’t like to step out of its comfort zone.

The good news is that the core golf mechanics are fairly robust and good fun. I say this, though, as a noob. This is my first golf game, so take everything I say with an appropriately generous pinch of salt and perhaps even a dash of pepper. Everything I know about golf I learned from Happy Gilmore, the old Adam Sandler film about a hockey player who found out they could whack a golf ball further than anyone. As such my golfing knowledge consists of Carl Weather’s coach character proclaiming that it’s all in the hips, that crocodiles may be lurking in any nearby water and that you probably should not try to make a hockey player known for trying to stab another player with his skate into a golfer.

Available On: Nintendo Switch

Reviewed On: Nintendo Switch
Developer: Camelot

Publisher: Nintendo

Fun fact, though: us Scottish folk appareantly invented golf. Sadly the rest of the world did not realise we intended this as a joke, though, and before we could say anything they had invented stupid looking golfing attire and built courses everywhere.

To take a shot you tap A and then tap it again to set the strength of the shot. This is where accuracy comes into play because the closer to the top of the power gauge you go, the higher the risk of your shot veering off course and winding up in a sandpit. Next, you get an opportunity to add some curve and spin to the ball, even going so far as to choose where in a ball’s arc it will suddenly start turning – useful for getting around tricky obstacles. By double-tapping certain buttons, you can add serious backspin or topspin to a shot, either increasing or decreasing the roll of the ball once it lands.

There are some things that need to be taken into account before hammering the ball down the course. The wind is one such thing to consider, but other stuff like inclines can send your ball careening into a tree if you aren’t careful. Speaking of which, you’ll sometimes find shots being blocked by pesky scenery, which is where lob shots can come into play. A lob shot lets you whack the ball in a much more vertical direction – handy for bypassing a rock or something.

You can run into obstacles on courses, too, including irritating clouds that hover above the ground and blow gusts of wind that can hurl balls way off course. There are even a few enemies traipsing about the greens, and if you accidentally land a ball in their path you might get trampled when setting up for a shot. It’s not a common occurrence, though, because as I’ll complain about later, Mario Golf: Super Rush plays it very safe when it comes to making courses interesting.

If you fancy getting a little more nuanced with your ball smacking then you can shape shots even more to your advantage. For example, after setting the shot’s strength you can hold up on the stick to smack the ball higher than normal, which is useful if you want to be affected by the wind more. If the wind is blowing in the right direction this sneaky bit of play can add some distance to a shot for free. Or you can do the opposite and keep the ball as low as possible to avoid the worst of the wind or maybe manage to stay below a tricky tree.